Deir el-Medina: The Team Goal-Setting and Problem-Solving Game
An exploration of team roles
Groups often fail to find solutions to solvable problems because they neglect the significance of specific roles and knowledge of other team members. Deir el-Medina is an engaging game designed to identify the various roles each team member plays during work processes and demonstrates how each position contributes to the group’s ability to accomplish goals, solve problems, and achieve success.
How it works
Based on factual records from the Egyptian collection and The British Museum in London, Deir el-Medina asks participants to work together to solve a realistic dilemma. Each team member is given specific facts that help solve the team’s problem. Success is determined by how well participants perform their roles in the group and process the information each team member possesses.
Uses and applications
Individuals tend to adopt characteristic roles that you can categorize into three different types: task roles, maintenance roles, and self-oriented roles. Deir el-Medina explores how the dynamics of these roles impact your group.
Deir el-Medina is a fun and unique way to emphasize the value of teamwork and team roles. This game is an excellent standalone activity or can be played as part of a team-building training program.
By the end of this workshop, participants will:
- Understand how each role contributes to the overall success of the group
- Experience the various tasks that occur when people undertake a project requiring joint problem solving and decision making
- Develop a deeper understanding of interpersonal issues amongst the team
- Product Type: Game.
The Facilitator Guide is a detailed resource used by the trainer to deepen participants’ understanding of the concepts throughout this game.
- Target Audience: New and intermediate teams.
- Measures: How team members value the different departments of your company and the specific responsibilities of each employee.
- Dimensions: Team communication, problem-solving, and assertiveness.
- Time Required: One hour and five minutes.
What to order
Each Complete Game Kit includes three decks of 26 game cards, a Facilitator Set, and a downloadable Microsoft PowerPoint presentation. The materials are reusable and will allow you to offer a training session for up to 24 participants.
About the author
Rollin Glaser, Ed.D. is an accomplished trainer, consultant, and expert in the field of adult learning, and is also the co-founder and former chief executive officer of HRDQ. He holds several degrees, including a BS from Northwestern University and an M.Ed. from Northeastern University, as well as an MA and Ed.D. from Columbia University. In addition to many assessments, training games, programs, and articles, Mr. Glaser is the author of Personnel Management for Retailers and co-author of The Management of Training and Managing by Design.