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Do Your Best

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SKU 0590E3KT
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Do Your Best is a set of activities that demonstrates the key principles of setting direction in an organization, group, or team. The short, 5 to 15 minute activities provide an active, stimulating means of uncovering the crucial principles of setting mission, vision, and goals. Participants discover these principles through a fun and engaging set of activities.

Do Your Best contains three modules - one for mission, one for vision, and one for goal setting. Each module contains six to seven activities in which participants use acrylic blocks to build walls. The facilitator can use any or all of the activities depending on time constraints and the particular needs for the training group. Each activity demonstrates a different direction-setting principle and can be run independently of the other activities. Each module, taken as a whole, builds to the point of having participants craft their own direction piece (vision, mission, or set of goals).

How It Works

The Do Your Best exercise was developed as an experiential means of teaching well-researched goal-setting principles. The intent was to give participants a hands-on experience that was involving and fun yet demonstrated how goals should be set. The same involving aspects of Do Your Best that make it appropriate for teaching goal setting also make it appropriate for teaching mission and vision construction.

Participants discover the principles through participation in activities rather than through lecture using the three activity modules included in the Do Your Best game.

Mission Module: Contains five activities, each demonstrating one of the five mission principles, plus one final activity that involves the group writing its own mission.

Vision Module: Contains five activities, each demonstrating one of the five vision principles, plus one final activity that involves the group writing its own vision.

Goal-Setting Module: Contains six activities, each demonstrating one of the six goal-setting principles, plus one final activity that involves the group setting its own goals.

Product Details

  • Audience: Senior managers, departments, mid-level management, cross-functional or task-based teams, strategic planners
  • Product Type: Game
  • Time Required: Each module requires 1 to 1.5 hours

What to Order

Order one complete game, which includes: Coil-bound Facilitator Guide, reproducible participant materials for vision, mission, and goal-setting sections, four (4) boxes of 30 acrylic blocks, twelve (12) laminated "Instructions" sheets, heavy-duty HRDQ tote bag.

About the Authors

Rollin Glaser, Ed.D. is an accomplished trainer, consultant, and expert in the field of adult learning, and also the co-founder and former chief executive officer of HRDQ. Rollin holds several degrees, including a BS from Northwestern University and a M.Ed. from Northeastern University, as well as a MA and Ed.D. from Columbia University. In addition to many assessments, training games, programs, and articles, Mr. Glaser is the author of Personnel Management for Retailers and co-author of The Management of Training and Managing by Design.

Eileen M. Russo, Ph.D. is former vice president of research and development for HRDQ. She has a Ph.D. in social psychology with a minor in organizational behavior and an MS in social psychology from the University of Pittsburgh. Dr. Russo has a BA in psychology from Fairfield University. Her work includes research in social influence, group behavior, decision making, and perceptions of control at work. As vice president of research and development, she was responsible for overseeing the development of HRDQ products.

Matthew Eckler is a former research associate for HRDQ. He specializes in assessment development and redesign. He received a BS in communications media with an emphasis in organizational communication from Indiana University of Pennsylvania. His areas of expertise are process improvement, survey instrumentation, and educational needs assessment.