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Get Fit For Coaching Game

SKU 5001E1KT
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Effective coaching in the workplace can lead to stronger leaders, more motivated employees, improved morale, and better communication. So what does it take to become a great coach? Enhance your coaching training with Get Fit for Coaching – A Skill Practice Game based on the Get Fit for Coaching Assessment. This fun and fast-paced game gives participants the opportunity to practice the five skills vital to effective coaching: building rapport, observing and analyzing, questioning and listening, providing feedback, and facilitating learning.

How It Works

Get Fit for Coaching – A Skill Practice Game is based on the coaching process model addressed in the Get Fit for Coaching Assessment. This model illustrates the five distinct skills associated with successful coaching (the five competencies measured in the assessment) and the open flow of communication back and forth between the coach and the person being coached.

The 5 Skills to Effective Coaching:

  1. Building rapport
  2. Observing and analyzing
  3. Questioning and listening
  4. Providing feedback
  5. Facilitating learning

After a brief presentation on the five key coaching skills, teams begin the first round of play, racing against the clock to answer coaching questions, and win a chip for each coaching skill. In round two, pairs of players compete to be the first to win five letter cards (one for each of the letters in the word "Coach").

Uses and Applications

Today’s reality is that everyone must be learning new things all the time and be fully engaged in the work at hand. Instead of telling people what to do, today’s coaches need to work with individuals to help them improve, develop, and grow. Get Fit for Coaching – A Skill Practice Game is intended to help individuals build their skill in five areas that are vital too effective, successful coaching.

Get Fit for Coaching – A Skill Practice Game can be used as a standalone game to build, refresh, or reinforce coaching skills, or as part of a leadership training program. It is also a powerful addition to the Get Fit for Coaching assessment, enabling participants to fine-tune areas of strength and improve skill areas as needed through practice.

Learning Outcomes

By the end of this game, participants will:

  • Practice and strengthen the five key coaching skills
  • Discover how to develop effective coaching relationships and provide a rewarding work environment
  • Learn how to improve others’ performance and maximize potential through coaching

Product Details

  • Product Type: Game.
    The Facilitator Guide is designed as a detailed resource, used by the trainer to deepen participants’ understanding of the concepts throughout this game.
  • Target Audience: Individuals with minimum to moderate experience coaching others.
  • Measures: How team members process and practice the five skills of effective coaching.
  • Dimensions: Building rapport, observing and analyzing, questioning and listening, and providing feedback.
  • Time Required: 2.5 hours.

What to Order

Complete Game Kit: Order One Kit for Up to 16 Participants & One Trainer.

The Complete Game Kit includes everything you need to successfully run the simulation for up to 16 participants. All parts of the Game Kit are reusable except the Participants Guides. Facilitator support materials will be available to you as a digital download link in your order confirmation.

Participant Guide 5-Pack: Order One Pack for Up to Five Participants.

The Participant Guide is designed as a resource booklet for individuals. Because of the volume of material that needed to be included to make this a comprehensive learning tool, we have arranged the contents in an instrument/workbook format. The first half of the Participant Guide contains background information on the Coaching Process Model and more detailed information on each of the five dimensions of effective coaching. The second half of the Participant Guide contains a coaching activity and action planning questions for participants.

About the Author

Cathy Proviano, M.Ed. was a senior product developer at HRDQ and is now an instructional designer. The HRDQ Development Team creates soft-skills learning solutions that help to improve the performance of individuals, teams, and organizations. At HRDQ, we believe an experiential approach is the best catalyst for adult learning. Our unique Experiential Learning Model has been the core of what we do for more than 40 years. We combine the best of organizational learning theory and proven facilitation methods with an appreciation for adult learning styles, our philosophy initiates and inspires lasting change.